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- Path: ix.netcom.com!netnews
- From: faulkne1@ix.netcom.com(George R Faulkner )
- Newsgroups: comp.lang.c++
- Subject: Is DJGPP any good?
- Date: 4 Feb 1996 01:51:10 GMT
- Organization: Netcom
- Message-ID: <4f13ee$iqa@cloner4.netcom.com>
- NNTP-Posting-Host: ix-trn-nj1-12.ix.netcom.com
- X-NETCOM-Date: Sat Feb 03 5:51:10 PM PST 1996
-
- Hello all. I'm planning a 3D action/adventure game
- for DOS using C/asm. My C compiler, Borland C++ 4.5,
- does not support 32-bit DPMI. I heard about this
- free compiler, DJGPP, which supports, and only supports,
- 32-bit DPMI. Is it any good? Is it relatively bug-free?
- Is its DOS extender any good? Does it include a lot
- of libraries and headers? Does it compile fast? Are
- the compiled programs fast? Does it have an inline
- assembler? Any help would be apprecciated.
-